computational design with botanical kin

This course offers a foundation in the practice of computational designing with a focus on botanical simulations. Explore the methods, poetics, and politics of designing for and with plants. Cultivate a command of basic technical skills in computational designing while developing projects that expand how we might imagine sustainability and livability in the wake of climate change.

https://www.youtube.com/watch?v=IcpRvwvvpGg&list=PLQNhH0GEWLxgrzlkkhikz80zyQ7-hnKbC&index=1

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https://twitter.com/michaelspalter/status/1480690730054168577

https://twitter.com/numsinmotion/status/1519565590817611777

https://twitter.com/incre_ment/status/1414615963517915136

https://twitter.com/__femb0t/status/1491239817845538816

https://twitter.com/Yann_LeGall/status/1499100918284840960

Primordium - FeralFile

generated-space

Components AI - A new way to explore generative design systems

Constraint Systems

lectures

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assignments + grading

sketchnotes and class participation

For full participation points, be present and active presence in class. Also, at the end of every class, you’ll turn in sketchnotes (a picture is fine) in the class’ Google Drive (link on Canvas). (33% of your grade)

(sketchnotes are visually driven notes, done on paper)

code

Each week, we’ll explore one botanical algorithm. You’ll build that algorithm with javascript. Instructions and due dates for each code assignment are in the table below. You’ll build these code examples in Glitch, and post the link in a spreadsheet hosted in Google Drive (link on Canvas) (33% of your grade)